2022-02-14T01:24:00Z updated. Game engine v1.2.0.2 used.
See also Farming Simulator 19 forests page (not much to see though heh).
Easiest way to create forests and tree lines is to use SplinePlacement v1.3 (2017-01-12) by TracMax LUA script. You can find it from Marhu.net forum topic: GE script: Place objects along spline in german language.
Here is one splinePlacement.lua config variable example for a nice thick-ish tree placement using GE v9.0.2:
-- Parameter section local objectDistance = 5 -- distance between objects local noObjectAtStart = false -- no object at start of spline local stayUpright = true -- objects stay upright local useDistanceTable = false -- use distanceTable instead of objectDistance - be careful local distanceTable = {5,5,5} -- distanceTable, has to be set for each object, too many entrys don't mind local randomOrder = true -- order of objects is choosen by random local randomObjectDistance = true -- ranomizes distance between objects local randomObjectDistancePercentage = 100 -- percentage of objectDistance local randomPlacement = true -- places the object away from the spline by random choosen displacement local randomPlacementDistance = 10 -- dislocation distance from spline by randomPlacement local randomYrotation = true -- random rotation of y-Axis local internalXrotation = 0 -- internal rotation of x-Axis in degrees local internalYrotation = 0 -- internal rotation of y-Axis in degrees local internalZrotation = 0 -- internal rotation of z-Axis in degrees local randomScale = true -- random scale of objects local randomScaleLowLimX = 0.9 -- lower limit of scaleX local randomScaleHighLimX = 1.1 -- upper limit of scaleX local randomScaleLowLimY = 0.9 -- lower limit of scaleY local randomScaleHighLimY = 1.1 -- upper limit of scaleY local randomScaleLowLimZ = 0.9 -- lower limit of scaleZ local randomScaleHighLimZ = 1.1 -- upper limit of scaleZ local alignWithTerrain = false -- aligns objects with terrain local notAtTerrainZero = true -- if alignWithTerrain place no objects at height zero, which will be the result for objects outside the map
What I'm doing is first creating the "splinePlacement" transformgroups using the SplinePlacement_Create.lua script. Then copy my "seed" tree objects into splincePlacement -> objectsToPlace transformgroup.
Then I create the spline, I believe you cannot rotate it all so leave S and E ends like they are, just place the "spline" beginning coordinates with CTRL-B interactive placement.
Next just carefully click the E end point "control vertex", place it again with CTRL-B interactive mode, if you need more control vertexes just hit INSERT key and another one will be created, CTRL-B place it.
Once done placing control vertexes, make sure the spline name is "spline" and move it to the root of "splinePlacement" transformgroup. Yes I know this sounds silly with these names but I am telling you how they are named heh. Here is an example image:
If "spline" is not in the root of "splinePlacement" transformgroup, the LUA script will not work.
Not only the location but then you have to click to select "splinePlacement" as shown in above image and only then run the actual LUA script
Once you have successfully ran the script, trees are generated and placed in "placedObjects" transformgroup.
If you used the above LUA script config variables example, it includes "local alignWithTerrain = false" which means objects (trees in our case) are placed exactly to the spline height, so it the spline is not exactly aligned to terrain your trees will either float or get buried underground. You should change this variable to "local alignWithTerrain = true" which aligns the objects into the ground regadless what height the spline is.