2023-01-18T10:35:00Z v0.1.2
Terrain size: 10240 meters x 10240 meters, which is 10.2 kilometers x 10.2 kilometers (elmcreek is 2km). Terrain type: american, fictional.
Click map image for more screenshots.
New Farmer game-mode starter includes vehicles only, no buildings.
Vehicles: Fendt 900 Vario (tractor), New Holland CH7.70 (combine harvester) + Varifeed 28ft (header) + 980CR 8-30 (corn header).
Implements: Kverneland PW 100-12 (plow), Lemken Koralin 9-840 (cultivator), Vaderstad Rapid A 800S (seeder), Kinze 3665 Blue Drive (planter), Bredal K105 (fert/lime spreader), Hardi Mega 1200L (sprayer) + Hardi Mega 1200L Tank, Brantner Z18051/2 XXL Power Flex (trailer).
Products: Korn-Kali Solid Fertilizer 4k liters, Seeds 4k liters, Lime 8k liters, Corteva Herbicide 4k liters.
Fields smallest: 0.43ha (field 17), largest 32.48ha (field 27).
Field 1 (field) : 0.466 ha Field 2 (field) : 0.656 ha Field 3 (field) : 1.053 ha Field 4 (field) : 1.390 ha Field 5 (field) : 0.855 ha Field 6 (field) : 1.166 ha Field 7 (field) : 1.705 ha Field 8 (field) : 1.239 ha Field 9 (field) : 0.519 ha Field 10 (field) : 1.279 ha Field 11 (field) : 1.152 ha Field 12 (field) : 0.914 ha Field 13 (field) : 1.018 ha Field 14 (field) : 1.542 ha Field 15 (field) : 1.234 ha
Field 16 (field) : 1.072 ha Field 17 (field) : 0.431 ha Field 18 (field) : 1.127 ha Field 19 (field) : 1.019 ha Field 20 (field) : 1.174 ha Field 21 (field) : 0.975 ha Field 22 (field) : 1.369 ha Field 23 (field) : 1.602 ha Field 24 (field) : 1.338 ha Field 25 (field) : 32.418 ha Field 26 (field) : 32.453 ha Field 27 (field) : 32.489 ha Field 28 (field) : 32.453 ha Field 29 (field) : 15.055 ha Field 30 (field) : 15.039 ha
That list was field definition size in hectares, the actual 3D in-game fields are much larger because cultivator_density has been painted to a nice shape where field definition (the part AI uses for contracts) only covers a simple shape area.
Only few fields have field definitions (numbers, AI planting and contracts) to get players started, then it is up to the player to purchase land and farm the actual fields. This is by design, its not a bug, its not lazyness, we wanted it this way. There are plenty enough contracts to do and its challenging and fun to actually farm your own fields instead making money out of contracts when every field offers them.
When you start a savegame and not own any land with placeables, nothing shows up in ESC mapview or minimap, once you buy the land with placeables, objects like buildings appear in mapview and then you get to use them, including selling them all if you do not like their placement. No more hardcoded farm yards!
Placeable objects appear in farm yards. These building objects are for example vehicle sheds, grain bin silos, fertilizer tanks (liquid/solid), diesel fuel tank, water tank etc.
Land purchase areas are detailed so that you can buy small and cheap farm yards areas. No need to save money for big huge millions costing land area if you only want to get the cool farm yard with buildings on it.
Selling points: total of 12 selling points are distributed around the terrain. Selling points accept all grains and production chain products. Special animal dealer bale selling point is located by the ... the.. umm cant remember where heh.
Contracts: AI does planting on numbered fields, contracts are available. Plenty of money to be made on these contract fields which sizes span from 0.4 to over 32 hectares.
Remaining fields are just painted cultivator_density without field number or rest of the field definition. Courseplay and hired workers should function on these un-numbered fields, if they do not please send us feedback and we'll add field numbers for courseplay usage.
Farm Manager and Start From Scratch game-modes include the AI owned farm yards with buildings, once you buy the land you own the buildings with ability to sell them all, same as in New Farmer game-mode where player owns one farm yard by default.
This terrain was not meant for playing as its a simply testing version for 10.2km x 10.2km terrain size. However I was asked to share example files to test some things, so I uploaded this terrain and thought why not share with everyone. A week or so later I edited some more and added bunch of new features like rolling hills heightmap, grass, terrain detail textures for roads, three Meridian flat bottom 3608 grain bins and a vehicle shop building. A bit later added TrailerParkFarms (TPF) big vehicle sheds as well. Made placeables functional so they can be sold etc. So technically this is now more or less a normal terrain.
In short there was no specific plan to create a 10km terrain and release it... that just sort of happened on its own
PMC RedWhiteBlue 10km terrain has basic buildings, utility poles and trees placed. Basic object placement is complete, more tweaks follow after game-play testing has produced results. If you find bugs, missing features or other issues of any kind, please send feedback so we can investigate.
Player feedback is very important to us, please feel free to share any feedback you think of while farming on this terrain.
More editing details and thoughts from Developer Diary PMC RedWhiteBlue 10km.
Please contact us for feedback, bug reports, etc.
See Changelog PMC RedWhiteBlue 10km for all changes since this terrain was initially created. Known issues list is also available in the changelog page.
License: CC BY NC ND, which means you are free to distribute/share the original 7-zip packet but NO commercial use and NO editing, see LICENSE.txt for details.
TrailerParkFarms (TPF) 72x150 and 90x200 vehicle shed packs are used for various farm yards for that authentic American farming look.
Downloads: FS22_72x150ShedPack.zip 4mb fs22-72x150-shed-pack and FS22_90x200ShedPack.zip 5mb fs22-90x200-shed-pack.
Terrain config has no checks if these required mods are present, if you do not start FS22 with these mods active you will not see some building objects, with additional errors in the log.
PMC terrains are error free, as long as player uses required mods.
PMC_RedWhiteBlue_10km_v0.1.2.7z 44.1mb Torrent Magnet, mirror: google drive.
For installing please read how to install FS19 mods and how to install PMC terrain mods. Yes these FS19 tutorials still work with FS22 with the obvious "19" versus "22" changes.