v1.0.2.1 by yumi. From modDesc: Display additional info in the field info panel when walking through a field. Area of each field in the current land. Current land area. Price per ha (per ac) of the cultivated area on land you dont own. Potential harvest quantity and yield on ready to harvest fields.
FS22_additionalFieldInfo.zip
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v1.0 by StingerTopGun. From modDesc: Helpful small HUD displaying the current completion percentage of all active contracts.
FILENAME
Notes: ALT-M Toggle between 3 possible modes (full, no progressbar, hidden).
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v1.0 by ViperGTS96. From modDesc: Disable the crosshairs or set it to your own color.
FS22_crosshairMod.zip
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v1.0 by Holo. From modDesc: In the base game, the leveler moves on its own while compacting chaff, making it easier to level the silo. This mod stops the leveler from moving automatically and keeps it in its current state without user input.
FS22_DisableLevelerAutoMovement.zip
Notes: PMCTODO UNTESTED, don't have a savegame with silage bunker with chaff in it ;)
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v by . From modDesc: Bee honey spawner. Allows ejecting 4 pallets instead of just one pallet.
FS22_beehiveSpawner_4x.zip
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v by . From modDesc:
FS22_FilllevelWarning.zip
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v by . From modDesc:
FS22_RefreshContracts.zip
Notes: this has been well surpassed by FS22 Better Contracts mod.
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v by ViperGTS96. From modDesc:
FS22_hudToggle.zip
Notes: toggled GUI HUD on/off with an hotkey.
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v by modelleicher. From modDesc:
FS22_paintAndTerraformAnywhere.zip
Notes: allows you to Paint and Terraform anywhere. It does not matter if you own the land or not. You can even terra-form where Placeables are, or where the road is.
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v by TurboStar. From modDesc:
FS22_PlayerSpeed.zip
Notes: set different walking speeds for the farmer. Available speeds: x0.2, x0.5, x0.7, standard, x3, x8, x15, x20.
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v1.0 by Bommerle. From modDesc: sets the loan limit at 10 million of your preferred currency.
FS22_Loanlimit.zip
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v by . From modDesc:
FS22_Temps_Rapide_x_6K.zip
Notes: 6000 speed time acceleration by a hotkey. Please note that production factory placeables stop working on speeds beyond 5000, they just get frozen in time, nothing is produced / happening.
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v1.1.0.1 by Ragman2414. From modDesc: The following options have been added to the game settings: - Maintenance costs (Specifies how much the maintenance cost is.), - Maintenance interval (Specifies how much damage the vehicle gets.), - Painting costs (Specifies how much the paint cost will be.), - Painting interval (Specifies how much damage the paint gets.)
FS22_Configure_Maintenance.zip
Notes: 2023-09-11T10:12:00Z Tested no errors, no issues. Maintenace cost and painting cost settings can be found from ESC -> Game Settings menu. Can do 25% cost and maintenance interval.
v1.2.5.2 by ViperGTS96. From modDesc:
FS22_realDirtColor.zip
Real Dirt Color changes all vehicles/tools dirt color to the surrounding enviroment.
- 10 color variations including: Brown Dirt, Brown Mud, Red Dirt, Red Mud, Grass, Chaff, Manure, Slurry, Lime, and Snow.
- Colors are blended back and forth using a variable speed.
- 2 modes available via xml settings file: "Simple mode" and "Independent wheel mode".
- Tweakable color change speed.
- See files in your game's "modSettings folder" for modding options / information.
- Completely revised for FS22.
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v1.0 by ViperGTS96. From modDesc:
FS22_realDirtParticles.zip
"Real Dirt Particles" adds both dry and wet particle systems to vehicle tires. Works with "Real Dirt Color". Tested on Dedicated Servers.
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v1.0 by ViperGTS96. From modDesc:
FS22_realDirtColorTracks.zip
"Real Dirt Color" and "Real Dirt Fix" mods required to enable this mod.
- Colors all vehicle's tire/crawler tracks and smoke (effects) to match the dirt colors.
- Colors blend and wear off while driving.
- Colors also revert to normal.
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v1.0 by ViperGTS96. From modDesc:
FS22_realDirtFix.zip
Prevent rain, grass, and roads from cleaning your vehicle.
Recommended Mods: "Real Dirt Color"
Recommended Mods: "Real Dirt Color Tracks"
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v1.4.1.4 by Braeven. From modDesc: Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.
FS22_A_ProductionRevamp.zip
Notes: 2023-08-28T08:14:00Z Tested no errors, no issues. I have really no idea what this mod does, it improves production stuff, but how exactly...don't ask me hehe. It looks pretty cool though, you can now BUY production source material if you lets say don't want or cant do grapes or other hard to come by materials, apparently it costs twice the market price so there is a penalty. Some mods use production revamp as required mod. See further documentation at docs.google.com.
v1.0.1.0 by FSG. From modDesc: Advanced Farm Manager is a toggle-able GUI that will allow you to quickly manage your vehicles, implements, fields, and placeables.
- Jump into, park, sell, clean, repair, repaint, and refuel (diesel only) enterable vehicles.
- Warp near, sell, clean, repair, and repaint implements. Never lose an implement again.
- Warp near, tag, and sell placeables.
- Warp directly to or tag fields (pre-defined only)
- Pricing for Sales, Repair, and Repainting is the same as any mobile shop.
- Pricing for cleaning is based on how dirty the vehicle or implement is.
- Set hotkeys on vehicles using 1-9 keyboard or number pad keys in the menu
- Set nicknames on enterable, motorized vehicles.
- Set vehicle switching (tabbing) to be all enterable vehicles, or just hotkey vehicles
- Parking status for vehicles is saved in single player, but local to your user session on multiplayer (it will only affect your tabbing, and not save between game session)
FS22_AdvancedFarmManager.zip
Notes: 2023-08-28T08:45:00Z Tested no errors, no issues. Its pretty neat, but for vehicle switching aka tabbing, I prefer vehicleExplorer as its much faster or easier to use. This mod has nice feature to see all the fields, sizes, owners and possible contracts as well, also to teleport / jump there, very nice. Overall I'd say its pretty nice game-play improving mod. 2023-09-04T05:48:00Z however using it in actual real savegame I unfortunately found out that once you do SHIFT-/, switch to a vehicle... then camera view movement is locked until you press RMB which also brings up courseplay-gui garbage menu and mouse pointer up, only after you RMB again to get control back to the camera, the camera view movement returns back to normal. This is no good :(
v1.0 by derSchreiner. From modDesc: Allows to collect straw of the contract fields with baler and forage wagon.
FS22_CollectStrawAtMissions.zip
Notes: 2023-09-11T10:05:00Z Tested... sort of, I could not really test it as its contract straw collecting, a bit more complex than just trying out a vehicle, implement or placeable, but at least its error free just by loading into a savegame, so there is that.
v1.0.0.3 by Darius_Frost + Dajnet. From modDesc: Increases the monetary rewards given by contracts!
FS22_CustomMissionRewards.zip
Notes: 2023-09-11T11:58:00Z Tested no errors, no issues. This is a obsolete mod, get FS22 Better Contracts, it has custom contract reward setting.
v by . From modDesc:
FS22_FreeLandscapingTools.zip
Notes: PMCTODO UNTESTED
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