File Structure
root/ directory has modDesc.xml as every mod should, also map.xml file. Estancia Lapacho files are called "mapSA.xml", Ravenport "mapUS.xml" and Felsbrunn "mapDE.xml". So unique names hmm. Rest of the files are listed below, in this example we have mapSA files listed.
- mapSA_colorGrading.xml
- mapSA_colorGradingNight.xml
- mapSA_environment.xml
- mapSA_farmlands.xml
- mapSA_items.xml
- mapSA_sound.xml
- mapSA_transportMissions.xml
- mapSA_vehicles.xml
root/mapSA/ dir contains the following files all 01 through 04:
- beachSand01_weight.png
- cityAsphalt01_weight.png
- concrete01_weight.png
- forestGround01_weight.png
- grass01_weight.png
- gravel01_weight.png
- industrialMud01_weight.png
- mountainRock01_weight.png
- pigMud01_weight.png
- roughDirt01_weight.png
- townGrass01_weight.png
Then 01 and 02 for waterPuddleSA01_weight.png
Then these individual files:
- cultivator_density.gdm
- dummy_weight.png
- fruit_density.gdm
- grassFlowers_color.dds
- grassFlowers_mask.dds
- mapSA_dem.png
- mapSA_farmland.grle
- mapSA_farmland.png
- mapSA_preview.dds
- pda_map_H.dds
- seasons_mask.gdm
- terrainDetailHeight_density.gdm
- tipColInfoLayer.grle
- weed_density.gdm
PNG resolutions are 2048 x 2048 except mapSA_dem.png is standard 1025 x 1025 and mapSA_farmland.png is 1024 x 1024 resolution.