Changelog PMC Minnesota Lowry 8km Farming Simulator 19 Terrain

Changelog for PMC Minnesota Lowry 8km FS19 terrain. See known issues from bottom of this page. Also check out Dev Diary PMC Minnesota Lowry 8km.

v0.1 Unreleased

Please note that 2019 era changelogs are missing the early parts, also at may 2019 this terrain had the major re-design to fix wrong global mapper projection error.

2019-03-18:
- minnesota lowry, added terrain_boundaries
- minnesota lowry, vehicle shop clip distance set to 1 million
- minnesota lowry, name_sound.* setup added
2019-03-21:
- minnesota lowry weight/density/etc images resized to 4096/8192/2048, collision map regenerated
2019-05-13:
- minnesota lowry, global mapper online sources world street map, view -> zoom view -> zoom to spacing -> view spacing selection 10, fits 8km grid with plenty of free space around
- minnesota lowry, global mapper CTRL-HOME insert coordinates, find the spot
- minnesota lowry, global mapper switch to UTM projection
- minnesota lowry, global mapper create 4096 or 8192 user created feature grid
- minnesota lowry, global mapper open online data -> u.s. data -> united states elevation data (NED) (10m resolution)
- minnesota lowry, global mapper export heightmap
- minnesota lowry, global mapper export kmz
- minnesota lowry, terra incognita map source -> openstreetmap -> zoom level 500km
- minnesota lowry, terra incognita file -> load waypoints,tracks -> kmz
- minnesota lowry, terra incognita full screen, zoom into kmz black rectangle (8km is ok with openstreetmap 250m 4m/px but 16km is 500m 8m/px), draw selection rectangle
- minnesota lowry, terra incognita waypoints,tracks -> visible to disable kmz black rectangle
- minnesota lowry, terra incognita map source -> esri arcgis, zoom level 17
- minnesota lowry, l3dt file -> import -> heightfield, choose your heightmap.asc
- minnesota lowry, l3dt CTRL-E -> file format -> PNG -> map_dem.png
- minnesota lowry, terra incognita download oziexplorer map format
- minnesota lowry, global mapper open -> oziexplorer .map/.jpg satellite imagery
- minnesota lowry, global mapper file -> export -> export raster/image format -> png -> file type 24-bit rgb, sample spacing 1, export to bounds -> crop to selected area feature(s)
- minnesota lowry, edit _run_generate_terrain_template_from_sample_data.bat for terrain name and run it
- minnesota lowry, powergrep run FS19_terrain_class_name_i3d_xml.pga
- minnesota lowry, powergrep run FS19_gdm_grle_to_png.pga
- minnesota lowry, execute _run_convert_gdm_to_png.bat
- minnesota lowry, execute _run_convert_grle_to_png.bat
- minnesota lowry, execute _run_delete_gdm_and_grle.bat
- minnesota lowry, execute _run_graphicsmagick_FS19_weight_density_to_standard_8km.bat
- minnesota lowry, gimp open satellite texture, resize to 4096 res, export to name/maps/pda_map.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- minnesota lowry, open name.i3d in GE, do some basic cleaning up, save and exit
- minnesota lowry, powergrep run FS19_png_to_gdm_grle.pga
- minnesota lowry, execute _run_delete_gdm_and_grle_png_equivalents.bat
- minnesota lowry, gimp export satellite texture as GoogleEarthPlane/back_of_sign_a.png
- minnesota lowry, gimp satellite texture resize it down to 2048, crop to 2048 x 1024 and save as name/map_preview.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- minnesota lowry, create copy to mods dir robocopy bat file and run it
- minnesota lowry, create backup bat, run it the first time
- minnesota lowry, GE file -> import -> GoogleEarthPlane/back_of_sign_a.i3d set scale x and z to 4096 or 8192 depending on terrain size
- minnesota lowry, align careerstartpoint to players farm or suitable location
- minnesota lowry, import prefabs/FS19_vehicleShop_prefab and the triggers, also name.xml hotspot coordinates correctly
- minnesota lowry, https://www.farming-simulator.org/19/terrain-sale-points.php
- minnesota lowry, GE scripts -> fs19 -> map -> create ground collision map, then copy name.i3d.plcColMap.grle to name.i3d.plcMap.grle
2019-05-14:
- minnesota lowry, global mapper US NAIP download
2019-05-15: - minnesota lowry, global mapper US NAIP download
2019-06-10:
- minnesota lowry, STARTED gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
2019-06-11:
- minnesota lowry, CONTINUED gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
2019-06-12:
- minnesota lowry, FINISHED gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
- minnesota lowry, gimp paint roads over satellite texture, 4 pixel to 8 pixel width depending on the type of road
- minnesota lowry, roads RGB 255,0,0 and background transparent gimp exported to satellite_texture_roads.png
- minnesota lowry, _run_graphicsmagick_create_cultivator_density.bat
- minnesota lowry, _run_graphicsmagick_create_roads_roughdirt01.bat
- minnesota lowry, _run_graphicsmagick_create_fruit_density.bat
- minnesota lowry, gimp paint _farmland image https://www.farming-simulator.org/19/terrain-farmland-painting-gimp.php export to satellite_texture_farmland.png
- minnesota lowry, _run_graphicsmagick_create_farmland.bat
- minnesota lowry, powergrep run FS19_gdm_grle_to_png.pga
- minnesota lowry, GE load name.i3d and verify that fields are painted without grass in them, save
- minnesota lowry, import fields_template, create only one field for now
- minnesota lowry, once the first field is working, do backups and then create rest of the fields :)
2019-11-20:
- minnesota lowry string sale point replaced with selling point
2021-01-12:
- Minnesota Lowry 8km defaultItems.xml $moddir$ changed to $mapdir$
2022-07-09:
- minnesota lowry Error: Farmland-Id 25 not defined in farmland ownage file
2022-07-10:
- minnesota lowry heightmap.asc exported from global mapper

Known Issues

2024-05-27T09:09:07Z Updated.

- minnesota lowry building objects missing
- minnesota lowry trees/vegetation objects missing