Changelog for PMC Iowa Garden City 8km FS19 terrain. See known issues from bottom of this page. Also check out Dev Diary PMC Iowa Garden City 8km.
2019-02-03:
- first day of farming simulator 19 terrain editing. unfortunately I did not write changelogs
2019-02-28:
- still FS19 terrain editing, every day, 16hrs a day ...
2019-03-18:
- iowa garden city, added terrain_boundaries
- iowa garden city, vehicle shop clip distance set to 1 million
- iowa garden city, name_sound.* setup added
2019-03-19:
- iowa garden city, weight/density image resizing to larger
- iowa garden city, generated collision map
2019-03-22:
- iowa garden city, paint detail texture layer, farms etc locations
2019-03-23:
- iowa garden city, farm 1 players SP farm created in GE, transferred to defaultItems.xml
- iowa garden city, farm 1 cleaned grass from the building areas
2019-03-25:
- iowa garden city, bale sale point added
- iowa garden city, moddesc storeitems is broken (no $moddir$ or $mapddir$ allowed), fixed
2019-03-26:
- iowa garden city, AI planted crops limited to corn and soybeans
2019-03-27:
- iowa garden city, farms 2 through 4 done with GE objects transferred to placeables
- iowa garden city, main city done with mapus exported buildings
- iowa garden city, railroad grain silo placed with few vehicle sheds
2019-03-28:
- iowa garden city, more ge hardcoded buildings added
2019-03-29:
- iowa garden city, more ge hardcoded buildings added, quite few actually done now
2019-03-30:
- iowa garden city, more ge hardcoded buildings added
2019-03-31:
- iowa garden city, finished ge hardcoded buildings placement, all the basic areas are now done! 52 GE hardcoded areas and 5 player farms as placeables
2019-04-03:
- iowa garden city tried to paint forest ground in gimp but it didnt appear in ge, hmm
2019-04-04:
- iowa garden city, changed so that placeables show up in new farmer mode but not in farm manager/start from scratch
- iowa garden city, added trees to the town and elsewhere, not all trees done yet but the biggest thickness parts
2019-04-06:
- iowa garden city, F104 in the NE corner has E side really close to terrain edge
- iowa garden city, sale point 3 location dirt road grass is not removed from the south end of this small road
- iowa garden city, sale points 1-3 removed 90 degree rotation
- iowa garden city, added three more sale points, 4-6
- iowa garden city, vehicle shop clipdistance increased from 250 to 800
- iowa garden city, grass removed under farm id 2-4 placeables
- iowa garden city, F11 south end was crooked, heh fixed but dunno why bother
- iowa garden city, farmsilolarge has unloading pipe untextured mesh visible
- iowa garden city, F29 farmland info layer not painted properly, land not owned when harvesting
2019-04-07:
- iowa garden city, farm id 1 players farm cbj sheds changed to white color
- iowa garden city, F36 NW edge comes pretty much on a road
2019-04-08:
- iowa garden city, sale point 1 renamed to Prairie Land Cooperative
- iowa garden city, train system added
- iowa garden city, train system custom grain car with 143k liter capacity added
2019-04-15:
- iowa garden city, railroad grain station shifted slightly to west so train fits under it better
- iowa garden city, grass cleaned off from train tracks
- iowa garden city, placed more trees around the farms mostly
- iowa garden city, train added twice more grain cars (still no grain loading points along the tracks)
2019-04-17:
- iran hormuz roads.shp combined features from 8102 to 4947
- iowa garden city, placed utility poles to perhaps 30-40% of the terrain
2019-05-03:
- iowa garden city, cultivator_density painting in gimp, just like 30 or so fields around F45
2019-05-14:
- iowa garden city, global mapper online sources world street map, view -> zoom view -> zoom to spacing -> view spacing selection 10, fits 8km grid with plenty of free space around
- iowa garden city, global mapper CTRL-HOME insert coordinates, find the spot
- iowa garden city, global mapper switch to UTM projection
- iowa garden city, global mapper create 4096 or 8192 user created feature grid
- iowa garden city, global mapper open online data -> u.s. data -> united states elevation data (NED) (10m resolution)
- iowa garden city, global mapper export heightmap
- iowa garden city, global mapper export kmz
- iowa garden city, terra incognita map source -> openstreetmap -> zoom level 500km
- iowa garden city, terra incognita file -> load waypoints,tracks -> kmz
- iowa garden city, terra incognita full screen, zoom into kmz black rectangle (8km is ok with openstreetmap 250m 4m/px but 16km is 500m 8m/px), draw selection rectangle
- iowa garden city, terra incognita waypoints,tracks -> visible to disable kmz black rectangle
- iowa garden city, terra incognita map source -> esri arcgis, zoom level 17
- iowa garden city, l3dt file -> import -> heightfield, choose your heightmap.asc
- iowa garden city, l3dt CTRL-E -> file format -> PNG -> map_dem.png
- iowa garden city, terra incognita download oziexplorer map format
- iowa garden city, global mapper open -> oziexplorer .map/.jpg satellite imagery
- iowa garden city, global mapper file -> export -> export raster/image format -> png -> file type 24-bit rgb, sample spacing 1, export to bounds -> crop to selected area feature(s)
- iowa garden city, edit _run_generate_terrain_template_from_sample_data.bat for terrain name and run it
- iowa garden city, powergrep run FS19_terrain_class_name_i3d_xml.pga
- iowa garden city, powergrep run FS19_gdm_grle_to_png.pga
- iowa garden city, execute _run_convert_gdm_to_png.bat
- iowa garden city, execute _run_convert_grle_to_png.bat
- iowa garden city, execute _run_delete_gdm_and_grle.bat
- iowa garden city, execute _run_graphicsmagick_FS19_weight_density_to_standard_8km.bat
- iowa garden city, open name.i3d in GE, do some basic cleaning up, save and exit
- iowa garden city, powergrep run FS19_png_to_gdm_grle.pga
- iowa garden city, execute _run_delete_gdm_and_grle_png_equivalents.bat
- iowa garden city, gimp open satellite texture, resize to 4096 res, export to name/maps/pda_map.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- iowa garden city, gimp export satellite texture as GoogleEarthPlane/back_of_sign_a.png
- iowa garden city, gimp satellite texture resize it down to 2048, crop to 2048 x 1024 and save as name/map_preview.png, convert it to dds with _run_imagemagick_png_to_dds.bat
- iowa garden city, create copy to mods dir robocopy bat file and run it
- iowa garden city, create backup bat, run it the first time
- iowa garden city, GE file -> import -> GoogleEarthPlane/back_of_sign_a.i3d set scale x and z to 4096 or 8192 depending on terrain size
- iowa garden city, align careerstartpoint to players farm or suitable location
- iowa garden city, import prefabs/FS19_vehicleShop_prefab and the triggers, also name.xml hotspot coordinates correctly
- iowa garden city, https://www.farming-simulator.org/19/terrain-sale-points.php
- iowa garden city, GE scripts -> fs19 -> map -> create ground collision map, then copy name.i3d.plcColMap.grle to name.i3d.plcMap.grle
- iowa garden city, global mapper US NAIP download
2019-06-17:
- iowa garden city, gimp fields background color 63,63,63 and fields 255,0,0 export to satellite_texture_cultivator_density.png
- iowa garden city, gimp paint roads over satellite texture, 4 pixel to 8 pixel width depending on the type of road
- iowa garden city, roads RGB 255,0,0 and background transparent gimp exported to satellite_texture_roads.png
- iowa garden city, gimp paint _farmland image https://www.farming-simulator.org/19/terrain-farmland-painting-gimp.php export to satellite_texture_farmland.png
- iowa garden city, _run_graphicsmagick_create_cultivator_density.bat
- iowa garden city, _run_graphicsmagick_create_roads_roughdirt01.bat
- iowa garden city, _run_graphicsmagick_create_fruit_density.bat
- iowa garden city, _run_graphicsmagick_create_farmland.bat
- iowa garden city, powergrep run FS19_gdm_grle_to_png.pga
- iowa garden city, GE load name.i3d and verify that fields are painted without grass in them, save
- iowa garden city, import fields_template, create only one field for now
- iowa garden city, once the first field is working, do backups and then create rest of the fields
2019-11-20:
- iowa garden city string sale point replaced with selling point
2020-05-06:
- iowa garden city heightmap heightScale PMC Gaming test and video
2020-08-23:
- iowa garden city gimp buildings red coverage xcf image created
- iowa garden city gimp trees red coverage xcf image created
2020-08-29:
- iowa garden city utility pole design doc started to create
2020-08-30:
- iowa garden city utility pole design doc finished
2020-09-05:
- iowa garden city Exclude.For.Release directory created and unused dirs/files moved there
- iowa garden city PMC_Helpers updated and exported to its own dir
- iowa garden city mapDE vehicle shop model replaced with mapUS one
- iowa garden city wind turbine objects placed
- iowa garden city buildings object placement started, today finished 54 locations
2020-09-06:
- iowa garden city buildings object placement finished, 98 locations
- iowa garden city utility pole objects placement is done
2020-09-08:
- iowa garden city first trees placed around buildings
2020-09-10:
- iowa garden city more trees placed around buildings
2020-09-11:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-09-14:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-09-15:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-09-16:
- iowa garden city more trees placed around buildings (few, was lazy)
2020-09-24:
- iowa garden city more trees placed around buildings (very few, was lazy)
2020-12-29:
- iowa garden city ran through testrunner, passed
2021-01-12:
- iowa garden city defaultItems.xml $moddir$ changed to $mapdir$
2021-02-22:
- iowa garden city re-created utility pole line with wires and placed from PMC_Helpers to Utility_Poles transformgroup
- iowa garden city re-created utility pole line with wires leaving from city towards players farm
- iowa garden city re-created utility pole line with wires leaving from city towards east
- iowa garden city re-created utility pole line with wires on two other locations
- iowa garden city v0.1 F188 NW utility pole on the road
2021-04-27:
- iowa garden city vegetation object placement continues
2021-04-28:
- iowa garden city vegetation object placement continues
2021-04-29:
- iowa garden city vegetation object placement continues
2021-04-30:
- iowa garden city vegetation object placement continues
2021-05-01:
- iowa garden city vegetation object placement continues
2021-05-02:
- iowa garden city vegetation object placement continues
2021-05-03:
- iowa garden city vegetation object placement continues
2021-05-04:
- iowa garden city vegetation object placement continues
2021-05-05:
- iowa garden city vegetation object placement continues
2021-05-06:
- iowa garden city vegetation object placement continues
2021-05-07:
- iowa garden city vegetation object placement continues
2021-05-08:
- iowa garden city vegetation object placement continues
2021-05-09:
- iowa garden city vegetation object placement FINISHED!
2021-05-17:
- iowa garden city seasons geo created
2021-05-18:
- iowa garden city farmland image channels increased to 255
- iowa garden city farmland image painted in gimp for 255 ID channels
- iowa garden city utility pole had scale 0,0,0
- iowa garden city two trees on a road
- iowa garden city utility pole wires added, except on few manually placed lines
- iowa garden city v1.1.3 internal testing version released
2021-05-21:
- iowa garden city sell points aligned to ground
- iowa garden city v1.1.4 internal testing version released
2021-05-22:
- seasons geo iowa garden city starting temperatures tweaked
2021-05-27:
- iowa garden city asphalt road from center of city to NW created
- iowa garden city remaining asphalt roads created
2021-05-29:
- iowa garden city started gimp painting dirt/gravel farm yard driveway roads
2021-05-30:
- iowa garden city finished gimp painting dirt/gravel farm yard driveway roads
- iowa garden city gimp painting roads touched up intersections
- iowa garden city gimp painting roads added wind turbine paths
- iowa garden city v1.1.5 sent to internal testers
2021-06-01:
- iowa garden city tipcol painted black, can tip everywhere
- iowa garden city v1.1.6 uploaded to internal testing
2021-06-02:
- iowa garden city player farms 1 transferred from GE to defaultItems.xml
- iowa garden city asphalt road elevations smoothed out by dealership and intersections
2021-06-04:
- iowa garden city vehicle shop start/end coordinates adjusted
- iowa garden city vehicle shop hotspot teleports you inside the building geometry
- iowa garden city painted landscaping grass does not grow (it should grow)
- iowa garden city seagull sounds just W of town
- iowa garden city F258 utility poles on field and no cultivator_density holes (but not field definitions yet)
- iowa garden city players farm cbj shed on a field, west side
- iowa garden city F38 NW cultivator_density has grass strip in it
- iowa garden city utility poles with scale 0.75 on NE of players farm
- iowa garden city created two buildings by F15 which I missed doing previously
- iowa garden city two selling points renamed to custom names
- iowa garden city four selling points renamed to "SP1", "SP2" etc style
- iowa garden city selling points now accept ALL crops and products
- iowa garden city F258 utility poles on field and no field definition holes
- iowa garden city F230 in SE area is so near east edge that its ID wont show up in a mapview
- iowa garden city F66 in NW area is so near east edge that its ID wont show up in a mapview
- iowa garden city F179 in W area is so near east edge that its ID wont show up in a mapview
- iowa garden city F275 in SW corner is so near east edge that its ID wont show up in a mapview
- iowa garden city vehicle shop does not have repair trigger
- iowa garden city dealership first start/end coords are too close to building, farm king auger ends up inside it
- iowa garden city dealership start/end points need to face AWAY from the building
- iowa garden city player farm 1 bin silos disabled temporarily
2021-06-05:
- iowa garden city v1.1.7 uploaded to internal testing
2021-06-12:
- seasons geo iowa garden city increased winter clouds, rain chance and amount of rain
2021-06-13:
- iowa garden city tipcol painted RGB 0,0,0 black, tipping allowed. for sure this time heh
- iowa garden city seasons mask added
2021-06-15:
- iowa garden city tipcol fixed, real proper this time
2021-06-18:
- iowa garden city modDesc storeItems is properly set (using placeables works)
- iowa garden city animal dealer functionality with decorations
- iowa garden city new farmer game-mode vehicles created
- iowa garden city grass cleared off from farm 1 placeable buildings
- iowa garden city edge block invisible geometry so vehicles wont fall off
- iowa garden city transferred Location-06 farm yard buildings to player farm
2021-06-19:
- iowa garden city transferred Location-09 into player farms.
- iowa garden city transferred Location-10 into player farms.
- iowa garden city transferred Location-13 into player farms.
- iowa garden city transferred Location-19 into player farms.
- iowa garden city transferred Location-20 into player farms.
- iowa garden city transferred Location-24 into player farms.
- iowa garden city transferred Location-25 into player farms.
- iowa garden city transferred Location-26 into player farms.
2021-06-20:
- iowa garden city defaultItems.xml SiloExtensionPlaceable has wrong className
- iowa garden city new farmer vehicles kuhn sprayer switched to bredal k105 with 6m spreader discs
- iowa garden city new farmer lemken azurit 9 clips through vehicle shed wall
- iowa garden city new farmer added F163 to this/him
2021-06-22:
- iowa garden city player farm 1 bin silos switched to auger pipe operated ones
2021-06-23:
- iowa garden city rest of player farms bin silos switched to auger pipe operated ones
2021-06-26:
- iowa garden city players farm 11 transferred from static ai farms, with auger pipe bin silo
- iowa garden city players farm 12 transferred from static ai farms, with auger pipe bin silo
2021-06-27:
- iowa garden city players farm 13 transferred from static ai farms, with auger pipe bin silo
- iowa garden city players farm 14 transferred from static ai farms, with auger pipe bin silo
- iowa garden city players farm 15 transferred from static ai farms, with auger pipe bin silo
- iowa garden city players farm 16 transferred from static ai farms, with auger pipe bin silo
2021-06-29:
- iowa garden city farmland image removed several duplicate or buggy IDs
- iowa garden city fruit_density painted in gimp, shrubbery flowers only
- iowa garden city terrainDetailHeight_density image updated for more channels for maizeplus and strawme addons
2021-06-30:
- iowa garden city american flag pole added to players farm 1
- iowa garden city new farmer player does not own his farm yard land (only F163)
2021-07-01:
- iowa garden city american flag pole added to remaining players farms with farm houses
2021-07-02:
- iowa garden city fuel station added next to vehicle shop
- iowa garden city modDesc.xml description updated with website link
- iowa garden city train tracks created, no train yet though
2021-07-05:
- iowa garden city precision farming custom soilmap added
- iowa garden city sell point more unique names than "selling point 1"
2021-07-07:
- iowa garden city F85 has one grass spot, cultivator_density not painted 100%
- iowa garden city field definitions german jahwol script thousands of corner pieces experiment
- iowa garden city ai will only plant corn and soybeans now
- iowa garden city road elevation smoothing for intersections, driveways and field approaches/entrances
2021-07-09:
- iowa garden city field definitions german jahwol script thousands of corner pieces experiment reverted back to original
- iowa garden city asphalt road by the dealership railroad tracks quick dirty fix for elevations
2021-07-14:
- iowa garden city created railroad track road crossings
- iowa garden city asphalt road re-make using splinestreetconstructor and crossingconstructor
2021-07-16:
- iowa garden city asphalt road N/S connection road south intersection uneven
- iowa garden city asphalt road N/S connection road north intersection uneven
- iowa garden city asphalt road E/W road east intersection uneven
- iowa garden city fruit_density tweaked for grass and flowers distance from roads and fields
- iowa garden city field definitions more corner pieces at least to the most lacking shapes
2021-07-17:
- iowa garden city field definitions more corner pieces at least to the most lacking shapes
2021-07-18:
- iowa garden city field definitions finished simple shape corner pieces
- iowa garden city sell point locations shuffled a bit for better decorations
- iowa garden city clear grass from placeable buildings especially from defaultVehicles.xml farm sheds
2021-07-19:
- iowa garden city courseplay generate field work course for all fields after field definitions are done
2024-03-22:
- initial release
2021-07-19T02:01:00Z Updated.
- iowa garden city courseplay cannot generate course for F80 due narrow spot (by the vehicle shed) with WIDE implements
- iowa garden city outside terrain
- iowa garden city utility pole on driveway GE Location-88
- iowa garden city utility pole missing wires on 2 farm yards
- iowa garden city utility poles missing from the city streets
- iowa garden city electric sub station missing
- iowa garden city round bales for that one area in SE (animal dealer?)
- iowa garden city flickering zfighting tree textures on garden city railroad treeline
- iowa garden city asphalt road elevations are missing
- iowa garden city dealership north side treeline, plug the holes so *I* cant cut through with tractors
- iowa garden city animal hog/pig barns placeholders because we dont have large iowa style hog buildings
- iowa garden city F203 farm house concrete bottom flickers with terrain