Terrain Editing Tutorial: Giants Editor for Farming Simulator 17 (FS17) by PMC.
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Giants Editor (GE) is used to edit FS17 terrains. You need to register into Giants Developer Network (giants GDN) to get the latest Giants Editor. Download and install the latest editor.
You should have some basic windows open in it, these include; scenegraph, terrain editing, attributes, user attributes and console.
Giants Editor camera movement;
RMB + WASD keys
LMB-Middle Mouse Button pans
ALT-LMB rotates the view
ALT-RMB moves camera back and forth
F key focuses / moves camera on selected object
Keyboard short cuts:
CTRL-D duplicate selected object(s)
CTRL-B then LMB duplicate selected object(s) where the mouse cursor is at LMB press moment.
PDA Camera. Create new scenegraph item of camera (Create -> Camera), in attributes window transform name it to PDAcamera or something. Use translate Y: 4000 and rotate X: -90. Translate Y is your terrain size, so for 2km terrains use 2048, for 3km terrains use 3072 and for 6.1km terrains use 6144, etc etc.
Huge terrains: you need to run a script to allow the editor to display large terrains properly, download: Giants_Editor_Scripts_2018-07-11.7z from PMC torrent download service. PMCTODO add the missing torrent magnet.
Creating Splines: Use create -> spline to create, well a spline. Then you can move and rotate it usually. If you hit INSERT key, new point in the spline is created which again can be moved around.